: You must update your .def files (usually textures.def ) to point to the new high-resolution files. Syntax Example :
Use the console ( ~ ) and type map [mapname] to jump to a level containing tile 4182 to verify the visual changes. 4182.rar
Launch EDuke32 with the renderer enabled, as this is required to see advanced lighting effects like normal mapping. : You must update your
Load the diffuse textures into a generator like , Laigter , or the NVIDIA Texture Tools Exporter to create the normal, height, and specular maps. Integration into EDuke32 and specular maps. Integration into EDuke32