Autonauts.v140.2.rar Now
: You can teach bots to recharge other bots. Set a "logistic" bot to "find discharged bot" in a forever loop so your workforce never stays idle for long.
: You can now edit the coordinates of "Move To X,Y" instructions directly. Mk0 and Mk1 bots gained the ability to retarget structures. Autonauts.v140.2.rar
: While there are many food sources (berries, mushrooms, apples, etc.), you only need to master one to satisfy colonists' needs through all five levels. Focusing on one industry saves memory and bot power. : You can teach bots to recharge other bots
: Assign bots to bring specific materials (logs, planks, poles) to any blueprint within a sign's area. This creates a "mobile construction crew" that automatically builds anything you place near that sign. Efficient Resource Management Mk0 and Mk1 bots gained the ability to retarget structures
: A paused bot’s light bulb now shines blue, making it easier to identify inactive workers at a glance.
: Fixed an "infinite recursion" error with custom mods and resolved a tutorial bug where the bot tracker step wouldn't complete if the list was already open. Essential Automation Strategies
: Signs can designate work areas (like a 17x17 plot for a basic sign). Assigning a bot to a sign allows you to move the entire workforce just by moving the sign, which is much faster than editing individual bots.