KADOKAWA Group

Blast-a-way (Instant | 2025)

Interestingly, Blast-A-Way didn't start as a thinker’s game. The original concept was inspired by a single image of box-headed robots throwing bombs. Early in its nine-month development cycle, it was envisioned as a fast-paced action title. However, as the team at Illusion Labs spent four months prototyping, they discovered that the true potential lay in the logic of the explosions rather than just the spectacle of them. Using Xcode, Photoshop, and their own custom level editor, they pivoted to the puzzle-adventure format that fans eventually fell in love with. Gameplay and Worlds

Blast-A-Way: The Explosive Evolution of an iOS Classic In the early gold rush of the App Store, Swedish developer Illusion Labs —the creative force behind hits like Touchgrind and Labyrinth 2 —released a title that would redefine the "physics-puzzler" genre. isn't just about making things go boom; it’s a masterclass in clever level design, tactile physics, and stylistic charm. From Action to Intellectualism Blast-A-Way

Levels are built from five distinct materials: wood, metal, fabric, stone, and plastic. However, as the team at Illusion Labs spent