: Enables an ability only if a specific item is in the inventory, though the item is not consumed upon use.

: The Flavor and Description fields now support multiple lines of text, improving readability for mod descriptions. Core Gameplay Features

is a version of the non-linear, open-world indie JRPG Crystal Project developed by Andrew Willman. The game is highly regarded for its deep class-based combat and a voxel-world design that encourages vertical exploration and platforming. What’s New in Version 1.3.4

This update primarily expanded the game's , allowing players to create more complex and customized gameplay experiences through new "Ability Mods" and interface tweaks in the Crystal Edit tool :

: Forces an ability to always select a target at random.

: A healing equivalent to the existing DamageRateVsStatus mod.

: A new mod that allows specific abilities to bypass the Reflect stat.

Crystal.project.v1.3.4 (2).rar Info

: Enables an ability only if a specific item is in the inventory, though the item is not consumed upon use.

: The Flavor and Description fields now support multiple lines of text, improving readability for mod descriptions. Core Gameplay Features

is a version of the non-linear, open-world indie JRPG Crystal Project developed by Andrew Willman. The game is highly regarded for its deep class-based combat and a voxel-world design that encourages vertical exploration and platforming. What’s New in Version 1.3.4

This update primarily expanded the game's , allowing players to create more complex and customized gameplay experiences through new "Ability Mods" and interface tweaks in the Crystal Edit tool :

: Forces an ability to always select a target at random.

: A healing equivalent to the existing DamageRateVsStatus mod.

: A new mod that allows specific abilities to bypass the Reflect stat.