// Function to open door public void OpenDoor() isDoorOpened = true;
public class DoorScript : MonoBehaviour
This script is designed to simplify the process of spawning entities or skipping rooms when a door is opened. It allows you to easily configure doors to trigger specific actions, such as spawning enemies, items, or other entities, or skipping rooms to create a more dynamic and immersive gameplay experience.
// Flag to check if door is opened private bool isDoorOpened = false;
// Function to spawn entity void SpawnEntity() // Instantiate entity at door position Instantiate(entityToSpawn, transform.position, Quaternion.identity);
// Entity to spawn when door is opened public GameObject entityToSpawn;



