: In June 2025, Epic introduced a 100% revenue share on the first $1M of annual net revenue for each product, significantly undercutting major competitors. Reporting and Support Tools
: PC players spent a total of $1.16 billion on the store, a 6% increase from the previous year. Specifically, spending on third-party PC games rose by 57% to $400 million . Epic Games Store
: Users logged 6.65 billion total gameplay hours , although this was a 14% decrease compared to 2024. Third-party gameplay hours, however, grew by 4%. : In June 2025, Epic introduced a 100%
Reporting Misconduct - Epic Games Safety and Security Center : In June 2025
The 2025 year-end report, published in February 2026, highlights record user growth and engagement despite ongoing competition in the PC storefront market. 2025 Performance Highlights