F.e.a.r. 3 Now
Players compete to collect souls by killing enemies and each other.
Players must outrun a lethal "Wall of Death" while fighting waves of enemies. F.E.A.R. 3
A "horde" style mode where players scavenge for supplies between waves of increasingly difficult enemies. Story & Narrative Players compete to collect souls by killing enemies
Released in 2011, (stylized as F.3.A.R. ) is a first-person shooter psychological horror game that concludes the original trilogy by focusing on the fractured relationship between brothers Point Man and Paxton Fettel. Core Gameplay Features Story & Narrative Released in 2011, (stylized as F
One player is corrupted and must possess and kill the other players.
Unlike its predecessors, F.E.A.R. 3 features multiple endings—the "Good" or "Bad" ending is determined by which brother has the higher score at the end of the game. Technical Specs (PC)
The game features a unique asymmetrical co-op mode where one player controls the Point Man (using traditional gunplay and slow-motion reflexes) and the other controls Paxton Fettel (using psychic powers like possession and telekinesis).
