: Many non-organic coffee-growing countries have fewer regulations on toxic pesticide use. 🥥 The "Clean Fifteen": Save Your Money
: One of the "dirtiest" fruits due to high chemical detection.
Produce isn't the only concern; animal products and staples also benefit from organic standards:
: Thin skins make them highly susceptible to chemical sprays. 🥛 Beyond Produce: Other Organic Must-Haves
: Often contain insecticides like acephate and chlorpyrifos.

Cool, Good Job!Â
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.Â

Â
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :DÂ

Not ReallyÂ
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.Â
Foods That You Should Always Buy Organic -
: Many non-organic coffee-growing countries have fewer regulations on toxic pesticide use. 🥥 The "Clean Fifteen": Save Your Money
: One of the "dirtiest" fruits due to high chemical detection. foods that you should always buy organic
Produce isn't the only concern; animal products and staples also benefit from organic standards: foods that you should always buy organic
: Thin skins make them highly susceptible to chemical sprays. 🥛 Beyond Produce: Other Organic Must-Haves foods that you should always buy organic
: Often contain insecticides like acephate and chlorpyrifos.

What Is Ask MyselfÂ
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?Â

#7Â
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdlÂ

ActuallyÂ
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdlÂ

NiiiiceÂ
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?Â

Â
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.Â