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Gamesetupsavedata.json -

{ "Name": "GameSetting.Vail.EnemyHealth", "SettingType": 3, "Version": 0, "BoolValue": false, "IntValue": 0, "FloatValue": 0.0, "StringValue": "High", "Protected": false, "FloatArrayValue": [], "IsSet": false } Use code with caution. Copied to clipboard Example of the data structure found within the file. Best Practices for Editing

It is recommended to temporarily deactivate Steam Cloud saving before editing to prevent the game from overwriting your manual changes. GameSetupSaveData.json

Often, you must also edit GameStateSaveData.json alongside this file for certain world-state changes to take effect. { "Name": "GameSetting

Always create a copy of the original file before making changes to avoid corrupting your save. Often, you must also edit GameStateSaveData

Players often copy the contents of this file from a newly created world into an existing save to "import" specific custom settings without starting over. Interesting Metadata Format

Found within the game's local storage, typically at C:\Users\[Username]\AppData\LocalLow\Endnight\SonsOfTheForest\Saves\[SteamID]\[Multiplayer/Singleplayer]\[SaveID] .

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