5 — Gran Turismo
: Internal text strings within the game's executable define "version branches" (e.g., gt5 , academy , or demo ), which enable or disable specific features depending on the build. 3. User-Generated Text (Decals & Liveries)
: You can apply "Racing Modifications" at GT Auto to certain cars, which adds pre-set racing numbers and liveries , but you cannot type original custom text directly onto the vehicle. Gran Turismo 5
: Many menu items were renamed during development. For instance, "Normal Events" became "A-Spec Events," and "Dealerships" was originally called "Car Dealer" . : Internal text strings within the game's executable
Unlike Gran Turismo 7, which allows uploading custom SVG text decals via a web uploader, GT5 has limited options for custom text on cars: : Many menu items were renamed during development
: The game uses Multi-Sample Anti-Aliasing (MSAA) to render text cleanly. When emulating the game, disabling MSAA can cause text to "fall apart" or appear broken .
: Early prototypes of GT5 used fonts similar to Gran Turismo 5 Prologue for headliner text. In the final version, these were updated to more refined styles for consistency across the My Home screen and category icons .