A small corner element showing who you just passed in score creates instant competition.
Instead of static buttons, use "Juice." Buttons should scale up slightly when hovered and "squash" when clicked. A small corner element showing who you just
Match the game’s vibe. If it’s a fantasy mini-game, use parchment and stone textures; if it’s sci-fi, use neon borders and glitch effects. 3. Quick-Action Navigation use parchment and stone textures
Every GUI interaction needs a "click," "whoosh," or "ding" that matches the visual weight of the button. if it’s sci-fi