Idiotic (the Game) Link
: Time-trial courses designed specifically for speed-running.
: Advanced mechanics including wall-running , double jumping , and sliding . IDIOTIC (The Game)
: Expanding the procedural city generation to include more verticality for grappling and wall-running. : Time-trial courses designed specifically for speed-running
The looking for technical implementation ideas (like Unreal Engine grappling systems )? IDIOTIC (The Game)
: Hiding more items like "garlic bread™" to reward exploration in The Alt.
: New permanent boosts or "Coints" (the community-named currency) that allow for weirder character upgrades. New Game Modes :
The game's identity is built on a few "idiotic" pillars that define its current and future content: