Contains version info, credits, and usage license. Model Folder (/meshes): john_v055_low.fbx (Optimized, low-polygon mesh) john_v055_low.obj Textures Folder (/textures): john_diffuse_512.png (Reduced resolution diffuse map) john_normal_512.png (Reduced resolution normal map) john_specular_512.png Material Library: john_materials.mat (Unity/Unreal/Blender setup) 2. Suggested README.txt Content
Here is potential content, documentation, and a structure for this archive: 1. File Structure (Inside JOHN-0.55-pc_LQ.7z) JOHN-0.55-pc_LQ.7z
Best used as a distant NPC, background character, or a mobile-optimized asset to save on render time. Contains version info, credits, and usage license
Static mesh or rigged mesh for fast prototyping. 4. Placeholder Asset Info Poly Count: ~5,000 - 8,000 Tris Texture Size: To give you the best content, I need to know: Contains version info