: The game moves away from traditional resource gathering. You manage "flows" of resources (wood, iron, mana) that generate gold. Deficits in resources simply drain your gold per minute, while surpluses don't stockpile, keeping the focus on territory control rather than base-building.
: Damaged units don't require manual repairs; they automatically heal when within the "supply range" of a friendly settlement. This creates strategic frontlines where holding ground is as important as the battle itself.
: Instead of controlling individual units, you command companies (squads) led by a captain or a Kohan hero . You customize these squads with frontline, support, and leader units to create tactical synergies.
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