-- Register a function to handle the right-click menu local function doLLContextMenu(player, context, worldobjects) local playerObj = getSpecificPlayer(player) local targetObject = nil -- Identify if the clicked object is a valid target for _, obj in ipairs(worldobjects) do if obj:getSquare() then targetObject = obj break end end -- If a target exists, add the custom feature option if targetObject then context:addOption("LL Interaction", worldobjects, function() -- Add logic here: e.g., trigger animation, open UI, or change moodles playerObj:Say("Executing LL Custom Action...") end) end end -- Hook the function into the game's event system Events.OnFillWorldObjectContextMenu.Add(doLLContextMenu) Use code with caution. Tips for Development
: Most "LL" mods rely on a separate animation framework (like ZomboLewd). Ensure your feature calls the correct AnimationPlayer functions defined in the main mod. LLZomboLewd-main.zip
You can use the following code snippet as a template to register a new right-click option: -- Register a function to handle the right-click