Lost In Fantaland -

: Every card he played dictated where he stood. Stepping into a trap could end his journey, while a well-timed "Punch" or "Strike" card could send a monster reeling across the tiles.

A comical, hooded figure loomed over him, its voice a mixture of wisdom and dry wit. "You can't move yet," the figure noted with a smirk, "because it isn’t quite your turn". Lost in Fantaland

Survival in Fantaland wasn't about brute force; it was about positioning. The boy learned that: : Every card he played dictated where he stood