The PAL edition, primarily released in Europe and Australia, differs slightly from its NTSC (North American) counterpart due to the technical standards of the era.
: Once an enemy is flipped, you must kick it before it wakes up. If it does, it will change color and move faster than before. Mario Bros (1983) (Atari) (PAL)
: Controls can feel "stiff and awkward" compared to modern standards. Stand still to jump straight up, or run to jump diagonally. The PAL edition, primarily released in Europe and
: While the Atari 2600 version looks crude compared to the arcade, it retains specific details like Mario’s blue hat , which was surprisingly missing from the later NES port. : Controls can feel "stiff and awkward" compared
: Moving off one side of the screen causes you to reappear on the opposite side, a tactic also used by enemies.
In this version, Mario (and Luigi in two-player mode) must clear the sewers of New York by flipping and kicking away various creatures.
: PAL games traditionally run at 50Hz (compared to NTSC's 60Hz), which often results in slightly slower gameplay and music tempo.