Object Control [finished] - Version: Final Guide
: Group operations for bulk editing and environmental layout.
: Advanced detection algorithms to prevent clipping and overlapping. Object Control [Finished] - Version: Final
Object Control [Finished] - Version: Final Project Overview The Object Control system is now fully operational and finalized. This project provides a robust framework for managing, manipulating, and tracking digital entities within a 3D environment. The final version focuses on performance optimization, intuitive user interaction, and seamless integration with existing physics engines. Key Features : Group operations for bulk editing and environmental layout
: Refined gizmos and HUD elements for better visual clarity. Technical Specifications Language : C++ / C# (Unity/Unreal Compatible) Physics Engine : Integrated with PhysX / Chaos Version Status : Final / Release Candidate This project provides a robust framework for managing,
: Input response time cut by 40% in the final build.
: Automatic saving of object coordinates and properties across sessions.