Pokemon — Go.anom

Pokémon GO has been a significant subject of academic and sociocultural study since its 2016 launch, serving as a primary case study for the mass adoption of and location-based gaming (LBG) . Physical and Mental Health Impacts

Systematic literature review on health effects of playing Pokémon Go Pokemon GO.anom

Players often walk nearly 2,000 additional steps per day , significantly increasing the likelihood of reaching a 10,000-step daily goal. Pokémon GO has been a significant subject of

A recurring concern is whether these benefits persist after the initial "novelty" wears off, with some data suggesting motivation for physical activity may decline over long-term play. Sociocultural and Environmental Issues 000 additional steps per day