: Units attempt to close the gap into melee range by rolling 2D6.
: Every unit has a datasheet detailing its stats, such as movement, toughness, and weapon profiles.
: Players use Command Points to trigger special tactical "Stratagems," which can change the tide of battle, such as providing extra defense or a heroic intervention. 4. Narrative and Competitive Play
: Units attempt to close the gap into melee range by rolling 2D6.
: Every unit has a datasheet detailing its stats, such as movement, toughness, and weapon profiles.
: Players use Command Points to trigger special tactical "Stratagems," which can change the tide of battle, such as providing extra defense or a heroic intervention. 4. Narrative and Competitive Play