📌 : This "fix" was less about traditional animation bugs and more about removing DRM bottlenecks that crippled the game's engine during combat.
: The game used both Denuvo V11 and Capcom's proprietary DRM .
: Shortly after the Empress release, Capcom issued an official PC patch to optimize their DRM and fix the stuttering.
: Killing an enemy or triggering a complex animation caused the DRM to spike CPU usage, leading to visible "hitch" or stutter. 🛠️ The Empress Fix