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Earning experience points (XP) to reach new levels and improve character stats.
Whether traditional or weird, most RPGs share these common elements: 奇怪的RPG
Beyond the standard "Fighter, Mage, Thief" archetypes, the genre contains experimental and "strange" entries that push the boundaries of what a game can be: Earning experience points (XP) to reach new levels
Titles like Alpha Protocol are often described as "messy" or "buggy" but are praised for their deep simulation of specific roles—like a spy who can make terrible social decisions—offering a level of consequence rarely seen in polished AAA titles. 奇怪的RPG
A focus on a rich setting that provides a purpose for the player's actions.