: Give the subject a clear objective, such as finding four pieces of a logo to unlock an exit.
: Use flickering lights, sudden loud noises, and people "jumping into the screen" or onto the set.
: Use fog, slime, or smoke to disorient the subject.
The series used physical props and actors to bridge the gap between digital and physical horror.
: The show's appeal was PewDiePie entering every scenario with no prior knowledge of what would happen. 2. Design the Scares
Each episode of the show was designed as a "level" based on specific indie horror games like Amnesia: The Dark Descent or Five Nights at Freddy's .
: Place the subject in a controlled, immersive environment (e.g., a staged mental ward, a dark forest, or a confined room).