Search Results For: Sword Fighter (2026 Update)
: Sliding the blade along the opponent's edge to strike the hands or forearms.
: Instead of blades passing through each other on a block, they "bind" or stick upon contact. From this bind, players can perform secondary actions: Search results for: sword fighter
: Use separate animation IDs for different strikes (slashes, stabs, chops) to give each a unique hitbox and speed. : Sliding the blade along the opponent's edge
: Use particle emitters for sparks during blade binds and distinct "clash" sounds to signal a successful parry vs. a standard block. Strategic Archetypes : Use particle emitters for sparks during blade
: Implement a system where successful hits or parries build momentum, allowing the next attack to chain faster or with more power. Missing a swing or hitting a heavy shield "staggers" the player, forcing them to recover. Technical Implementation Ideas