: Link different text to different acts. By clicking the "Link" button in the behavior palette to turn the bar blue, you can ensure a creature says entirely different things as the player progresses through the story.

: To guide players, click on the Act Name at the top of the editor to open a description field where you can explain the current goals of that act.

: Use the "Inspect/Talk to" tab to require a player to manually click on the object to trigger specific text sequences.