: Strategic positioning or combat bonuses. 1 Wormhole : Dramatic row or deck interaction.
: Includes the 20th chapter of the campaign, titled "Extinction Events". Game Mechanics & Strategy
: Events introduce a high level of "swinginess" or luck. For example, a "Comet" might destroy the entire center row, ruining a player's planned purchase.
: Because events trigger upon purchase, it is possible to trigger an event that reduces your own authority to zero during your turn.
: Some new Frontiers Events are unique because they add damage directly to a player's pool rather than just deducting it from the opponent, which can bypass certain "healing" logic in the digital app. Expansion Availability
: Events are shuffled into the Trade Deck. When an Event is revealed in the Trade Row (typically when a player buys a card), its effect triggers immediately for both players. Once resolved, the Event is replaced by the next card in the deck. Strategic Impact :







