: Track player activity (noise/light) on a hidden grid to influence AI pathfinding.
: Assign a decay_rate and rarity_tier to all items in the .rar package's configuration files. Survival.Z.rar
Items do not respawn in the same spot. Once a grocery store is looted, it remains empty, forcing players to push further into dangerous, unmapped territories. : Track player activity (noise/light) on a hidden
: Players can use high-rise buildings or natural terrain to create "sound shadows," effectively redirecting a passing horde by throwing a lure in the opposite direction. Fortification Health & Structural Stress : Once a grocery store is looted, it remains
To provide a "deep feature" for —which typically refers to a zombie survival game mod, asset pack, or fan-made project—you can integrate a Dynamic Ecosystem & Scavenging system. This feature moves beyond static item spawns and basic AI to create a living world that reacts to player choices and time. Deep Feature: Reactive Urban Decay & Migration