: For 30 seconds, enemies are divided. Half of the enemy tanks will ignore your real base and attempt to attack the decoy instead.
: When collected, a second "phantom" base appears in a random corner of the map. Tank 1990
In the classic NES/Famicom game (a hack of the original Battle City ), a helpful and exciting feature would be the "Base Decoy" Power-up . Feature Concept: The Base Decoy : For 30 seconds, enemies are divided
: It forces players to decide whether to stay near the real base or use the decoy's distraction to clear out enemy spawns. In the classic NES/Famicom game (a hack of
: If the decoy is destroyed, nothing happens to your life count. If the real base is hit while the decoy is active, it functions like a "shield"—the hit is absorbed, the decoy disappears, and the real base remains intact. Why this would be helpful:
Currently, the game is lost immediately if the central eagle base is hit. This new feature would introduce a rare power-up (represented by a ) that adds a layer of strategic safety.