The Blenderbros Hard Surface Game Asset Course ... File
This course focuses on the "MAD-T" framework (), which is designed to streamline the creation of optimized, game-ready assets.
Approximately 22 hours of live, non-timelapsed video training. The BlenderBros Hard Surface Game Asset Course ...
Covers the entire pipeline from default cube to game engine, including modeling two different complex assets, UV unwrapping, baking, texturing, and portfolio-ready rendering. This course focuses on the "MAD-T" framework (),
While it teaches high-level principles, it heavily emphasizes a fast-paced workflow using the Hard Ops and Boxcutter add-ons. The "Good" & "Bad" including modeling two different complex assets