The addition of drop-in/drop-out multiplayer is perhaps the biggest upgrade from the first game.
Failing to show up for lunch or exercise raises the heat level. This creates a brilliant tension where you are constantly stealing away for five-minute windows to dig a tunnel or craft a fake key, only to rush back to your cell before a guard notices you’re missing.
Turning a bed sheet and a few pillows into a "dummy" to fool guards during a night-time bed check is a rite of passage.
The addition of drop-in/drop-out multiplayer is perhaps the biggest upgrade from the first game.
Failing to show up for lunch or exercise raises the heat level. This creates a brilliant tension where you are constantly stealing away for five-minute windows to dig a tunnel or craft a fake key, only to rush back to your cell before a guard notices you’re missing.
Turning a bed sheet and a few pillows into a "dummy" to fool guards during a night-time bed check is a rite of passage.