: True to the pure "walking simulator" definition, there are no story elements, puzzles, enemies, or interactive objects to handle.

: The gameplay focuses entirely on taking in the environment, listening to the natural ambient sounds of the wind and birds, or walking under a dynamic waterfall.

: It was developed as a semi-realistic, low-polygon world heavily inspired by the aesthetic of late 1990s action-adventure video games. The Lost Condor - Walking Simulator on Steam

Here is the informative background regarding this unique title: 🎮 The Concept