This feature turns the environment into a psychological mirror that reacts to the player's "Sanity" or "Knowledge" level.
: As the "Void" level increases, the player's own shadow begins to move independently, occasionally pointing toward hidden secrets—or leading the player into a trap. The.Shore.Anniversary-CODEX.part1.rar
: New locations to explore beneath the waves. This feature turns the environment into a psychological
: Key environmental objects—like a specific lighthouse or rock formation—subtly change positions or shapes when the player is not looking at them. The.Shore.Anniversary-CODEX.part1.rar