: Sound design was so advanced that players could estimate a guard's distance or a room's size by echo. Floor surfaces—like loud ceramic tiles versus quiet carpets—became strategic obstacles.
The game's development was famously chaotic, facing cancellation twice and losing key leads mid-project. Despite this, it birthed a trilogy and a 2014 reboot, directly influencing modern classics like Dishonored and Splinter Cell .
: On higher difficulties, the game doesn't just make enemies stronger; it adds new objectives and forbids killing humans , forcing you to become a "subtler, smarter thief". A Tumultuous Legacy