Trapthecat_final.zip Site
Tested for stable frame rates and low memory consumption on standard hardware.
Implement a "Cat vs. Trapper" local 2-player mode. Leaderboards: Integration of global high scores. How to Use this Draft TrapTheCat_Final.zip
The "cat" entity utilizes [Algorithm Name, e.g., A* or Breadth-First Search] to find the shortest path to the edge. Tested for stable frame rates and low memory
Verified that the game ends correctly when the cat is completely surrounded. Leaderboards: Integration of global high scores
Implementation of a hexagonal or square grid system where players can toggle tiles to block movement.
This report covers the final delivery of the "Trap the Cat" project. The provided archive, TrapTheCat_Final.zip , contains the complete codebase, assets, and documentation required for deployment and review. All core gameplay mechanics, including the pathfinding AI and grid-based interactions, are fully functional. 2. Core Features & Functionality