: Shooting mechanics include aim sway, authentic recoil, and an aiming deadzone, leaning toward tactical realism similar to games like ArmA .
: The main story missions, which shift from survival horror with infected enemies to high-stakes tactical stealth and action.
: Surreal sequences accessed by sleeping in the house, focusing on exploration, puzzles, and narrative "mind trickery". Key Strengths
The game is uniquely split into three distinct zones that offer different experiences: