Create "blueprints" using boxes and lines. Ignore colors and fonts for now.
To develop a feature from a UX perspective, you must move from "what it does" to "how it helps the user." For non-UX professionals, this means focusing on the user's journey rather than just technical requirements. 🧭 Phase 1: Define the Problem (Discovery)
Use existing UI patterns (like a standard "Save" button location) so users don't have to relearn your app. 🧪 Phase 4: Validate (Testing) UX Fundamentals for Non-UX Professionals: User ...
Determine how you will measure if the feature works (e.g., faster task completion, fewer support tickets). 🗺️ Phase 2: Map the Journey (Ideation) UX is about the flow, not just the single screen or button.
Map the "perfect" journey, then plan for what happens when things go wrong (e.g., no internet, incorrect input). ✍️ Phase 3: Sketch and Prototype (Design) Create "blueprints" using boxes and lines
Sketch a simple diagram showing every step a user takes from start to finish.
If the user gets stuck, go back to Phase 3 and simplify the design. 🧭 Phase 1: Define the Problem (Discovery) Use
Ensure the feature is usable for people with visual or motor impairments.