Instead of an NPC saying "Help me," the player finds a blood-stained journal next to a perfectly preserved, warm meal.
Do you need a for a character, or more environmental storytelling (notes, journals, barks)?
What is the of your mod? (Dark fantasy, sci-fi, post-apocalyptic?)
How does this reflect the larger game world? (e.g., the local lord's taxes are what caused this desperation). 3. The Encounter Structure Try building a "Moral Pivot" into the text:
Why should I care about these specific people? (e.g., they aren't "villains," they’re desperate refugees).
This sounds like an ambitious project! Since you’re building a , the "deep text" likely refers to the narrative weight—making the player feel like their choices matter and the world is alive.
Instead of an NPC saying "Help me," the player finds a blood-stained journal next to a perfectly preserved, warm meal.
Do you need a for a character, or more environmental storytelling (notes, journals, barks)? [WIP] [PAR] Quest and Encouter Mod
What is the of your mod? (Dark fantasy, sci-fi, post-apocalyptic?) Instead of an NPC saying "Help me," the
How does this reflect the larger game world? (e.g., the local lord's taxes are what caused this desperation). 3. The Encounter Structure Try building a "Moral Pivot" into the text: (Dark fantasy, sci-fi, post-apocalyptic
Why should I care about these specific people? (e.g., they aren't "villains," they’re desperate refugees).
This sounds like an ambitious project! Since you’re building a , the "deep text" likely refers to the narrative weight—making the player feel like their choices matter and the world is alive.