Wwe Smackdown Vs Raw 2006 (OFFICIAL ⇒)
: Balance contract costs against weekly revenue.
The game introduced several mechanics designed to deepen the simulation: WWE SmackDown vs Raw 2006
The most legendary addition in SvR 2006 was the . For the first time, players could step into the shoes of Theodore Long or Eric Bischoff to: : Balance contract costs against weekly revenue
: Book five matches and two promos each week to steal fans from the rival brand and win "GM of the Year" at WrestleMania. Authenticity and Gameplay Refinements Authenticity and Gameplay Refinements Released on , WWE
Released on , WWE SmackDown vs. Raw 2006 (SvR 2006) was a turning point that moved the franchise from arcade-style fun to a "real sports" feel. Developed by Yuke's and published by THQ , it remains a high-water mark for wrestling fans on the PlayStation 2 and PlayStation Portable. The Birth of GM Mode
: Start with $10 million and pick up to 20 superstars.
The Golden Era: Why WWE SmackDown vs. Raw 2006 Still Rules the Ring