If your mod includes scripts, it should be designed to run with DFHack , the primary tool for automated management and advanced, user-friendly gameplay modifications.
Create a new text file inside objects/ (e.g., item_useful_armor.txt ) to add new craftable armor or weapons.
Modify existing creatures or plants.
If your mod includes scripts, it should be designed to run with DFHack , the primary tool for automated management and advanced, user-friendly gameplay modifications.
Create a new text file inside objects/ (e.g., item_useful_armor.txt ) to add new craftable armor or weapons.
Modify existing creatures or plants.